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Max Payne 2: The Fall of Max Payne is a third-person
shooter video game developed by Remedy Entertainment for Microsoft
Windows and Rockstar Vienna for the Xbox and PlayStation 2 and published
by Rockstar Games. The game is a sequel to Max Payne and is followed by Max Payne 3.
It was released for Microsoft Windows on October 15, 2003, for Xbox on
November 25, 2003, and for the PlayStation 2 on December 2, 2003.
In Max Payne 2, the player controls Max Payne, a detective for
the New York City Police Department (NYPD) and a fugitive framed for
murder in New York City at the end of Max Payne. Two years after
the events of the first game, Max has cleared his name and is now an
NYPD detective. He reunites with Mona Sax, whom he met in the previous
game, as they set out to resolve a conspiracy of death and betrayal,
finding the Inner Circle in the center of it all.
Video game critics gave Max Payne 2 generally favorable reviews.
Praise focused on its action and story, while criticism targeted its
short length. Despite the positive reception, the game sold poorly,
leading Rockstar Games' parent company Take-Two Interactive to cite Max Payne 2's sales as a cause for the company's reforecast finances of 2004. Max Payne 2
received several industry awards, including Outstanding Art Direction
at the Golden Satellite Awards 2004, and Editors' Choice Awards from GamePro, IGN, and GameSpy.
Max Payne 2 is a third-person shooter, in which the player
assumes the role of Max Payne, but also plays as Mona Sax in a few
levels. Initially, the player's only weapon is a 9mm pistol. As they progress, players access other weapons including handguns, shotguns, submachine
guns, assault rifles, sniper rifles, and hand-thrown weapons. To move
the game along, the player is told what the next objective is through
Max's internal monologue, in which Max iterates what his next steps
should be.
When first played, the game only offers one difficulty level that is
adjusted on the fly if the game is too difficult for the player. For
example, if the player's character dies too many times, the enemies'
artificial intelligence is made less effective, while more health in the
form of painkillers is made available. After completing the game once,
other difficulty levels are unlocked.
Two special game modes are also activated: New York Minute and Dead
Man Walking. In New York Minute, the player is given a score based on
the time taken to complete each level. The Dead Man Walking mode places
Max in one of five scenarios, in which he must survive for as long as
possible while fighting off endlessly respawning enemies.
Max Payne 2 allows the player to enable Bullet Time, a mode that
slows time, while still allowing the player to aim in real-time, to
give the player more time to determine what they want to do. In this
mode, the screen's color changes to a sepia tone to act as a visual
cue. When in use, the Bullet Time meter will decrease until it is
either empty or the player disables Bullet Time mode. The meter will
eventually increase when not in use, but can be replenished quickly by
killing enemies. To simulate the Bullet Time effect, Max can also
execute a shoot-dodge maneuver. When the maneuver is performed, Max
jumps in a direction specified by the player, and although Bullet Time
is activated while Max is in mid-air, this will not deplete the Bullet
Time meter. The combat system has been improved for Max Payne 2;
the player can now arm Max with a secondary weapon such as a grenade or
Molotov cocktail, and when near an enemy, Max can perform a melee
attack. AI players occasionally come to Max's aid, although their death
does not affect the gameplay or story.
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