Rise of Nations is a real-time strategy computer game,
developed by Big Huge Games and published by Microsoft on May 20, 2003.
The development of the game was led by veteran Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri.
Concepts taken from turn-based strategy games have been added into the
game—including territories and attrition warfare. Rise of Nations
features 18 civilizations, playable through 8 ages of world history.
On April 28, 2004, Big Huge Games released Rise of Nations: Thrones and Patriots, an expansion pack. Later that year, a Gold edition of Rise of Nations was released, which included both the original and the expansion.
In May 2006, Big Huge Games released Rise of Nations: Rise of Legends, a fantasy-themed spin-off with similar mechanics and style.
Gameplay focuses heavily on creating a balance between Offense,
Defense, and the nations economy based in the city. In each battle,
economy is vital to win. It is also notable that if a nation loses all
of its cities then that nation has lost that battle. Generalship is also
needed in this game like most RTS games; this includes a knowledge of
the troops and what they are good at fighting (pikemen
will kill cavalry easier than cannon will). Learning the surrounding
terrain of your empire to defend from attack and to flank an enemy army
will allow a player to fight more efficiently. Generals can also be
created from a fort to aid an army.
Five tactical formations are also available, including the ability to
compress or expand the line of battle. When a formation is chosen, the
selected units automatically reposition themselves accordingly,
typically with faster moving units in the front and slower moving,
vulnerable units in the rear. With sufficient skill in creating proper
unit distributions in an army and fielding that army, it is possible to
defeat a numerically superior enemy in Rise of Nations.
In a manner similar to chess, slight strategic mistakes early in the
game can turn into major tactical problems later on. For example, if a
player starts with the nomad setting
(where no city is build at startup) it is wise to scout for an area
that has resources before building a city, for without resources there
is no army and the player will lose.
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